The consistent use of floating point calculations ensures that the sound retains the desired nuances, even after extensive digital processing. This means transparency in the sound, neutrality and retention of transience and spatiality. The Take Composer clearly displays all the recordings of a passage. This feature offers a specially optimized cutting tool to combine the sequence in the context of the entire arrangement to get a perfect end result.
The Low Latency Engine reduces response times when calculating real-time effects and enables accurate Live Monitoring at lower latencies. The integrated High Latency Engine, on the other hand, brings about more effective system utilization, which allows for the integration of sophisticated effects, software instruments and other plug-ins. Multi-core support in Samplitude Pro X2 offers the possibility to scale the entire audio system according to its intended use and thus achieve optimum system performance.
The complete studio environment for the highest demands in recording, composition, professional audio editing and mastering according to industry standards. View all features. B Close. Start download. The professional Digital Audio Workstation for musicians, sound designers and producers. Find presets in the plug-in browser. If you then look at the Object Editor, you will notice that Melodyne has been automatically inserted into the effect insert slot. One of the big advantages of ARA integration is that you can now position the play cursor anywhere along the Melodyne editor timeline, making it much easier to start playback in the right place when editing.
You can then insert a virtual instrument on that track and double up the original audio with a synth sound of your choice. You can choose different skin variations, including the length of faders and nine mixer sizes to use with different screen resolutions. He has also created a skin editor utility for enhanced customisation. The native Samplitude mixer skins Camo, Canis and Carbon have also received some Spyros treatment in Pro X3, and there is now a choice of four different-height mixer skins with different fader lengths, including a slim version.
One improvement I noticed is that previously, if you tried to make the mixer smaller by resizing, Samplitude tended to pixelate the graphics. This has finally been fixed and resizing no longer causes corruption of the GUI. Also in previous versions, when you added tracks to a project you needed to manually resize the mixer to see the extra tracks.
This no longer happens and the mixer is resized automatically — a small but important fix that resolves what was something of a bugbear for me in the past. The Info Manager is divided into three sections. Project Commentary can be used for typing in notes about the project and is always visible, while Track Commentary works on a per-track basis: select a track and type in your info for that track in the text area — select another track, and the text area will be blank, ready for typing in info for the newly selected track.
Track Commentary thus gives you individual notepads for every track in the project. Object Commentary works in a similarly dynamic way, allowing you to type in notes for the currently selected object. When you select another object, the notepad will be blank and you can add a commentary for that object. As an example, if you have a project containing tracks you will have individual Track Commentary notepads for all those tracks — and if that project contains, say, audio and MIDI objects, the info manager will give you individual Object Commentary notepads, one for each of the objects.
Info Manager notes are saved with the project. Bearing in mind there is already a comments section at the bottom of the Track Editor and in the Object Editor, you should never be short of places to make notes! If you activate the Show on Start tickbox, this window will pop up every time you open the project.
The Info Manager seems to interact with these other comments sections, which is good. The Sony acquisition also included the current software development team, so it will be interesting to see what the future brings for these products.
In my previous Sound On Sound review of Samplitude Pro X2 I bemoaned the lack of audio warping features; Magix have finally addressed this in Pro X3 and, along with the implementation of Melodyne ARA, I feel this alone is worth the upgrade price, although there are plenty of other attractive new additions. Samplitude Pro X3 feels like a very well-rounded release, and I look forward to future developments from the talented team in Dresden, Germany. The Suite version of Samplitude Pro X3 includes a number of handy mastering add-ons that were previously only available in the very expensive Sequoia The idea is that these allow you to preview how your mix will sound once encoded, in real time and without having to bounce the project.
The MP3 Preview plug-in gives you a selection of quality settings, from 48kbps at Hz up to kbps at The AAC Preview plug-in has five different encoder types and four quality settings, and can encode bit rates from kbps up to kbps. Once you have chosen your preferred encoder quality, whether it be MP3 or AAC, you have two choices when it comes to making your final lossy master.
The other option is the much faster offline bounce, but in this situation you would need to bypass the Encoder Preview plug-in and replicate your encoder choices in the Format Settings of the bounce dialogue window. This is not ideal from a workflow point of view, so perhaps in a future version it would be good to have an option to transfer the encoder settings from the Preview plug-in to the Bounce dialogue.
All in all, though, this is a very useful addition, although you will need to upgrade to or buy Pro X3 Suite to benefit from it. The same is true of the DDP export feature, previously only available in Sequoia but now included in Pro X3 Suite due to popular demand.